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path: root/drivers/gpu/drm/sun4i/sun4i_layer.c
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2018-03-19drm/sun4i: backend: Support YUV planesMaxime Ripard
Now that we have the guarantee that we will have only a single YUV plane, actually support them. The way it works is not really straightforward, since we first need to enable the YUV mode in the plane that we want to setup, and then we have a few registers to setup the YUV buffer and parameters. We also need to setup the color correction to actually have something displayed. Reviewed-by: Chen-Yu Tsai <wens@csie.org> Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com> Link: https://patchwork.freedesktop.org/patch/msgid/66088c1398bd3189123f28a89a7ccc669fe9f296.1519931807.git-series.maxime.ripard@bootlin.com
2018-02-22drm/sun4i: backend: Make zpos configurableMaxime Ripard
Now that we have everything in place, we can make zpos configurable now. Change the zpos property from an immutable one to a regular. Reviewed-by: Chen-Yu Tsai <wens@csie.org> Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com> Link: https://patchwork.freedesktop.org/patch/msgid/0ab187956855db86972d936e6751181649e0d035.1518802627.git-series.maxime.ripard@bootlin.com
2018-02-22drm/sun4i: Remove the plane description structureMaxime Ripard
The plane description structure was mostly needed to differentiate the formats usable on the primary plane (because of its lowest position), and assign the pipes. Now that both are dynamically checked and assigned, we can remove the static definition. Reviewed-by: Chen-Yu Tsai <wens@csie.org> Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com> Link: https://patchwork.freedesktop.org/patch/msgid/6b09e3698e692c3338f70a5ae1e5a580f9dd08ee.1518802627.git-series.maxime.ripard@bootlin.com
2018-02-22drm/sun4i: backend: Assign the pipes automaticallyMaxime Ripard
Since we now have a way to enforce the zpos, check for the number of alpha planes, the only missing part is to assign our pipe automatically instead of hardcoding it. The algorithm is quite simple, but requires two iterations over the list of planes. In the first one (which is the same one that we've had to check for alpha, the frontend usage, and so on), we order the planes by their zpos. We can then do a second iteration over that array by ascending zpos starting with the pipe 0. When and if we encounter our alpha plane, we put it and all the other subsequent planes in the second pipe. Reviewed-by: Chen-Yu Tsai <wens@csie.org> Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com> Link: https://patchwork.freedesktop.org/patch/msgid/e9caf21d831438d36a3ccc7cef229c9a7ea7f69f.1518802627.git-series.maxime.ripard@bootlin.com
2018-01-29drm/sun4i: backend: Check for the number of alpha planesMaxime Ripard
Due to the way the composition is done in hardware, we can only have a single alpha-enabled plane active at a time, placed in the second (highest priority) pipe. Make sure of that in our atomic_check to not end up in an impossible scenario. Reviewed-by: Chen-Yu Tsai <wens@csie.org> Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com> Link: https://patchwork.freedesktop.org/patch/msgid/7371f62a1385f2cbe3ed75dfca2e746338eb2286.1516617243.git-series.maxime.ripard@free-electrons.com
2018-01-29drm/sun4i: backend: Add support for zposMaxime Ripard
Our various planes have a configurable zpos, that combined with the pipes allow to configure the composition. Since the interaction between the pipes, zpos and alphas framebuffers is not trivial, let's just enable the zpos as an immutable property for now, and use that zpos in our atomic_update part. Reviewed-by: Chen-Yu Tsai <wens@csie.org> Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com> Link: https://patchwork.freedesktop.org/patch/msgid/b006853e908bd06661c5bc1f2191121523bce0e4.1516617243.git-series.maxime.ripard@free-electrons.com
2018-01-29drm/sun4i: backend: Set a default zpos in our reset hookMaxime Ripard
The plane state zpos value will be set only if there's an existing state attached to the plane when creating the property. However, this is not the case during the probe, and we therefore need to put our default value in our reset hook. Acked-by: Chen-Yu Tsai <wens@csie.org> Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com> Link: https://patchwork.freedesktop.org/patch/msgid/b6a183234f0ad5a9a58c780c9cabbe29cbf40888.1516617243.git-series.maxime.ripard@free-electrons.com
2018-01-29drm/sun4i: backend: Move the coord function in the shared partMaxime Ripard
The function supposed to update a plane's coordinates is called in both branches of our function. Let's move it out the if statement. Acked-by: Chen-Yu Tsai <wens@csie.org> Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com> Link: https://patchwork.freedesktop.org/patch/msgid/2cd57bcf13652109da7bd5bbe12fa1d29429f02f.1516617243.git-series.maxime.ripard@free-electrons.com
2018-01-29drm/sun4i: backend: Fix structure indentationMaxime Ripard
The sun4i_plane_desc structure was somehow indented to two tabulations instead of one as we shoud do. Fix that. Acked-by: Chen-Yu Tsai <wens@csie.org> Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com> Link: https://patchwork.freedesktop.org/patch/msgid/8a6714bddb865adfcfe2b792e406a2f10bb819bc.1516617243.git-series.maxime.ripard@free-electrons.com
2018-01-22drm/sun4i: backend: Wire in the frontendMaxime Ripard
Now that we have a driver, we can make use of it. This is done by adding a flag to our custom plane state that will trigger whether we should use the frontend on that particular plane or not. The rest is just plumbing to set up the backend to not perform the DMA but receive its data from the frontend. Note that we're still not making any use of the frontend itself, as no one is setting the flag yet. Reviewed-by: Chen-Yu Tsai <wens@csie.org> Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com> Link: https://patchwork.freedesktop.org/patch/msgid/cdffc25eab2d817820cc78cbd24f1f4b99902014.1516613040.git-series.maxime.ripard@free-electrons.com
2018-01-22drm/sun4i: backend: Add a custom plane stateMaxime Ripard
We will need to store some additional data in the future to the state. Create a custom plane state that will embed those data, in order to store the pipe or whether or not that plane should use the frontend. Reviewed-by: Chen-Yu Tsai <wens@csie.org> Reviewed-by: Neil Armstrong <narmstrong@baylibre.com> Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com> Link: https://patchwork.freedesktop.org/patch/msgid/88dd9c2b0caa550595e7b2ff37dc9d0af2c78609.1516613040.git-series.maxime.ripard@free-electrons.com
2017-08-21Merge tag 'sunxi-drm-for-4.14' of ↵Dave Airlie
https://git.kernel.org/pub/scm/linux/kernel/git/mripard/linux into drm-next Allwinner DRM changes for 4.14 A few changes, but most notably improving the HDMI support merged in 4.13, by reporting the DDC adapter as an i2c bus, and by adding CEC support through the CEC framework. * tag 'sunxi-drm-for-4.14' of https://git.kernel.org/pub/scm/linux/kernel/git/mripard/linux: sun4i_hdmi: add CEC support dt-bindings: display: sunxi: Improve endpoint ID scheme readability drm/sun4i: tcon: remove unused function drm/sun4i: Remove useless atomic_check drm/sun4i: Add if statement instead of depends on drm/sun4i: hdmi: Implement I2C adapter for A10s DDC bus drm/sun4i: constify drm_plane_helper_funcs
2017-08-01drm: Plumb modifiers through plane initBen Widawsky
This is the plumbing for supporting fb modifiers on planes. Modifiers have already been introduced to some extent, but this series will extend this to allow querying modifiers per plane. Based on this, the client to enable optimal modifications for framebuffers. This patch simply allows the DRM drivers to initialize their list of supported modifiers upon initializing the plane. v2: A minor addition from Daniel v3: * Updated commit message * s/INVALID/DRM_FORMAT_MOD_INVALID (Liviu) * Remove some excess newlines (Liviu) * Update comment for > 64 modifiers (Liviu) v4: Minor comment adjustments (Liviu) v5: Some new platforms added due to rebase v6: Add some missed plane inits (or maybe they're new - who knows at this point) (Daniel) Signed-off-by: Ben Widawsky <ben@bwidawsk.net> Reviewed-by: Daniel Stone <daniels@collabora.com> (v2) Reviewed-by: Liviu Dudau <Liviu.Dudau@arm.com> Signed-off-by: Daniel Stone <daniels@collabora.com>
2017-07-18drm/sun4i: Remove useless atomic_checkMaxime Ripard
The atomic_check callback is optional, and we don't implement anything in some parts of our drivers. Let's remove it. Reviewed-by: Chen-Yu Tsai <wens@csie.org> Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
2017-07-17drm/sun4i: constify drm_plane_helper_funcsArvind Yadav
drm_plane_helper_funcs are not supposed to change at runtime. All functions working with drm_plane_helper_funcs provided by <drm/drm_plane_helper.h> work with const drm_plane_helper_funcs. So mark the non-const structs as const. File size before: text data bss dec hex filename 981 40 0 1021 3fd drivers/gpu/drm/sun4i/sun4i_layer.o File size After adding 'const': text data bss dec hex filename 1021 0 0 1021 3fd drivers/gpu/drm/sun4i/sun4i_layer.o Signed-off-by: Arvind Yadav <arvind.yadav.cs@gmail.com> Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
2017-06-01drm/sun4i: abstract a engine typeIcenowy Zheng
As we are going to add support for the Allwinner DE2 engine in sun4i-drm driver, we will finally have two types of display engines -- the DE1 backend and the DE2 mixer. They both do some display blending and feed graphics data to TCON, and is part of the "Display Engine" called by Allwinner, so I choose to call them both "engine" here. Abstract the engine type to a new struct with an ops struct, which contains functions that should be called outside the engine-specified code (in TCON, CRTC or TV Encoder code). In order to preserve bisectability, we also switch the backend and layer code in its own module. Signed-off-by: Icenowy Zheng <icenowy@aosc.io> Reviewed-by: Chen-Yu Tsai <wens@csie.org> Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
2017-05-15drm/sun4i: return only planes for layers createdIcenowy Zheng
As we are going to add support for the Allwinner DE2 Mixer in sun4i-drm driver, we will finally have two types of layers. Each layer is bound to a drm_plane that is CRTC-specific, so we create them when initializing CRTC (calling sun4i_layers_init, which will be generalized in next patch). The drm_plane's will be used when creating CRTC, but the CRTC initialization code do not care other properties of the layer, so we let the sun4i_layers_init function return drm_plane's only. As we have no need to trace the layers after the CRTC is properly created, we drop the layers pointer in sun4i_crtc struct. Doing this uncouples the CRTC code from the type of layer (the sun4i_layers_init function name is still hardcoded and will be changed in the next patch), so that we can finally gain support for the mixer in DE2, which has different layers. Signed-off-by: Icenowy Zheng <icenowy@aosc.io> Reviewed-by: Chen-Yu Tsai <wens@csie.org> Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
2017-03-09drm/sun4i: Pass pointer for underlying backend into layer initChen-Yu Tsai
sun4i_layer only controls the backend hardware block of the display pipeline. Pass pointers to the underlying backend in the layer init function, instead of trying to fetch it from the drm_device structure. This avoids the headache of trying to figure out which device the layers actually belong to. Signed-off-by: Chen-Yu Tsai <wens@csie.org> Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
2017-03-07drm/sun4i: Add backend pointer to sun4i_layerChen-Yu Tsai
sun4i_layer only controls the backend hardware block of the display pipeline. Instead of getting a pointer to the underlying backend through the drm_device structure, leave one in itself. Also drop the drm_device pointer, since it is no longer needed. The next step forward would be to pass the pointer in through sun4i_layers_init as a parameter. This would make it easier to support multiple display pipelines layer on. Signed-off-by: Chen-Yu Tsai <wens@csie.org> Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
2017-03-07drm/sun4i: Drop hardcoded .possible_crtcs values from layersChen-Yu Tsai
To support multiple display pipelines, we would have multiple crtcs, with one or more planes bound to them. Obviously having hardcoded values for the drm_plane .possible_crtcs field is not going to work. For primary and cursor planes, the value is set by drm_crtc_init_with_planes. We just need to set it for overlay planes. We also fix the value set for the RGB encoder, by referencing the crtc set in sun4i_drv. Signed-off-by: Chen-Yu Tsai <wens@csie.org> Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
2017-03-07drm/sun4i: Drop primary layer pointer from sun4i_drvChen-Yu Tsai
The current layer init code keeps a pointer to the primary plane layer in sun4i_drv. When we eventually support multiple display pipelines, this would force us to keep track of primary planes for all crtcs. And these pointers only get used at bind time. Instead, have the crtc init code iterate through the returned layers to find the primary and cursor layers. And drop the pointer from the sun4i_drv structure. Signed-off-by: Chen-Yu Tsai <wens@csie.org> Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
2017-03-07drm/sun4i: Add end of list element for sun4i_layers_init's returned listChen-Yu Tsai
The number of defined planes in sun4i_layer is unknown to other parts of the sun4i drm driver. Since the return value of sun4i_layers_init is a list of layers, make it return 1 more empty layer as an end of list guard value. Signed-off-by: Chen-Yu Tsai <wens@csie.org> Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
2017-03-07drm/sun4i: Save newly created layer in layers array in sun4i_layers_initChen-Yu Tsai
sun4i_layers_init allocates an array to store pointers to newly created layers returned by sun4i_layer_init_one(), but fails to actually store them. But it actually returns the empty array to unsuspecting users. Save the pointers in the array, so that they may be used later. Signed-off-by: Chen-Yu Tsai <wens@csie.org> Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
2017-03-07drm/sun4i: Drop useless assignment in sun4i_layers_initChen-Yu Tsai
The assignment found in the main loop in sun4i_layers_init: struct sun4i_layer *layer = layers[i]; is useless as it gets overwritten by the next line: layer = sun4i_layer_init_one(drm, plane); Drop the assignment. Signed-off-by: Chen-Yu Tsai <wens@csie.org> Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
2017-03-07drm/sun4i: Fix kcalloc element size in sun4i_layers_initChen-Yu Tsai
In sun4i_layers_init we are allocating an array of pointers to struct sun4i_layer: layers = devm_kcalloc(drm->dev, ARRAY_SIZE(sun4i_backend_planes), sizeof(**layers), GFP_KERNEL); The element size should be the size of an individual element of the array. Change it to sizeof(*layers) to avoid wasting a lot of memory. Signed-off-by: Chen-Yu Tsai <wens@csie.org> Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
2016-11-02drm/sun4i: Add a few formatsMaxime Ripard
The planes can do more than what was previously exposed. Add support for them. Since we still have the issue that the primary plane cannot have any alpha component, we will expose only the non-alpha formats in the primary formats, and the alpha formats will be exposed in the overlays. Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com> Acked-by: Chen-Yu Tsai <wens@csie.org>
2016-09-22drm/sun4i: Fix formats usable by the primary planeMaxime Ripard
Even though all our planes can support the ARGB formats, the lowest plane (ie the primary plane) cannot use the alpha component, otherwise it will just result in the transparent area being entirely black. Since some applications will still require the ARGB format, let's force the format to XRGB to drop the alpha component entirely. Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
2016-04-28drm: Add Allwinner A10 Display Engine supportMaxime Ripard
The Allwinner A10 and subsequent SoCs share the same display pipeline, with variations in the number of controllers (1 or 2), or the presence or not of some output (HDMI, TV, VGA) or not. Add a driver with a limited set of features for now, and we will hopefully support all of them eventually Reviewed-by: Boris Brezillon <boris.brezillon@free-electrons.com> Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>