/* We expect a timer to rarely go off, so benchmark that case: * Every 1ms a connection comes in, we set up a 30 second timer for it. * After 8192ms we finish the connection (and thus delete the timer). */ #include #include #include #include #define PER_CONN_TIME 8192 #define CONN_TIMEOUT_MS 30000 int main(int argc, char *argv[]) { struct timespec start, curr; struct timers timers; struct list_head expired; struct timer t[PER_CONN_TIME]; unsigned int i, num; bool check = false; opt_register_noarg("-c|--check", opt_set_bool, &check, "Check timer structure during progress"); opt_parse(&argc, argv, opt_log_stderr_exit); num = argv[1] ? atoi(argv[1]) : (check ? 100000 : 100000000); list_head_init(&expired); curr = start = time_now(); timers_init(&timers, start); for (i = 0; i < num; i++) { curr = time_add(curr, time_from_msec(1)); if (check) timers_check(&timers, NULL); if (timers_expire(&timers, curr)) abort(); if (check) timers_check(&timers, NULL); if (i >= PER_CONN_TIME) { timer_del(&timers, &t[i%PER_CONN_TIME]); if (check) timers_check(&timers, NULL); } timer_add(&timers, &t[i%PER_CONN_TIME], time_add(curr, time_from_msec(CONN_TIMEOUT_MS))); if (check) timers_check(&timers, NULL); } if (num > PER_CONN_TIME) { for (i = 0; i < PER_CONN_TIME; i++) timer_del(&timers, &t[i]); } curr = time_sub(time_now(), start); if (check) timers_check(&timers, NULL); timers_cleanup(&timers); opt_free_table(); for (i = 0; i < ARRAY_SIZE(timers.level); i++) if (!timers.level[i]) break; printf("%u in %lu.%09lu (%u levels / %zu)\n", num, (long)curr.tv_sec, curr.tv_nsec, i, ARRAY_SIZE(timers.level)); return 0; }