/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef SOUND_H #define SOUND_H void S_Init(void); void S_Shutdown(void); // if origin is NULL, the sound will be dynamically sourced from the entity void S_StartSound(const vec3_t origin, int entnum, int entchannel, qhandle_t sfx, float fvol, float attenuation, float timeofs); void S_ParseStartSound(void); void S_StartLocalSound(const char *s); void S_StartLocalSound_(const char *s); void S_FreeAllSounds(void); void S_StopAllSounds(void); void S_Update(void); void S_Activate(void); void S_BeginRegistration(void); qhandle_t S_RegisterSound(const char *sample); void S_EndRegistration(void); extern vec3_t listener_origin; extern vec3_t listener_forward; extern vec3_t listener_right; extern vec3_t listener_up; extern int listener_entnum; #endif // SOUND_H