/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef FORMAT_WAL_H #define FORMAT_WAL_H /* ============================================================================== .WAL texture file format ============================================================================== */ #define MIPLEVELS 4 typedef struct { char name[32]; uint32_t width, height; uint32_t offsets[MIPLEVELS]; // four mip maps stored char animname[32]; // next frame in animation chain uint32_t flags; uint32_t contents; uint32_t value; } miptex_t; #endif // FORMAT_WAL_H