summaryrefslogtreecommitdiff
path: root/inc/common/protocol.h
blob: 6ab42fc71db97c5672262790c4641f20f6205b2d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef PROTOCOL_H
#define PROTOCOL_H

//
// protocol.h -- communications protocols
//

#define MAX_MSGLEN  0x8000  // max length of a message, 32k

#define PROTOCOL_VERSION_OLD        26
#define PROTOCOL_VERSION_DEFAULT    34
#define PROTOCOL_VERSION_R1Q2       35
#define PROTOCOL_VERSION_Q2PRO      36
#define PROTOCOL_VERSION_MVD        37 // not used for UDP connections

#define PROTOCOL_VERSION_R1Q2_MINIMUM           1903    // b6377
#define PROTOCOL_VERSION_R1Q2_UCMD              1904    // b7387
#define PROTOCOL_VERSION_R1Q2_LONG_SOLID        1905    // b7759
#define PROTOCOL_VERSION_R1Q2_CURRENT           1905    // b7759

#define PROTOCOL_VERSION_Q2PRO_MINIMUM          1011    // r161
#define PROTOCOL_VERSION_Q2PRO_UCMD             1012    // r179
#define PROTOCOL_VERSION_Q2PRO_CLIENTNUM_FIX    1013    // r226
#define PROTOCOL_VERSION_Q2PRO_LONG_SOLID       1014    // r243
#define PROTOCOL_VERSION_Q2PRO_WATERJUMP_HACK   1015    // r335
#define PROTOCOL_VERSION_Q2PRO_RESERVED         1016    // r364
#define PROTOCOL_VERSION_Q2PRO_BEAM_ORIGIN      1017    // r1037-8
#define PROTOCOL_VERSION_Q2PRO_SHORT_ANGLES     1018    // r1037-44
#define PROTOCOL_VERSION_Q2PRO_SERVER_STATE     1019    // r1302
#define PROTOCOL_VERSION_Q2PRO_EXTENDED_LAYOUT  1020    // r1354
#define PROTOCOL_VERSION_Q2PRO_ZLIB_DOWNLOADS   1021    // r1358
#define PROTOCOL_VERSION_Q2PRO_CURRENT          1021    // r1358

#define PROTOCOL_VERSION_MVD_MINIMUM            2009    // r168
#define PROTOCOL_VERSION_MVD_CURRENT            2010    // r177

#define R1Q2_SUPPORTED(x) \
    ((x) >= PROTOCOL_VERSION_R1Q2_MINIMUM && \
     (x) <= PROTOCOL_VERSION_R1Q2_CURRENT)

#define Q2PRO_SUPPORTED(x) \
    ((x) >= PROTOCOL_VERSION_Q2PRO_MINIMUM && \
     (x) <= PROTOCOL_VERSION_Q2PRO_CURRENT)

#define MVD_SUPPORTED(x) \
    ((x) >= PROTOCOL_VERSION_MVD_MINIMUM && \
     (x) <= PROTOCOL_VERSION_MVD_CURRENT)

//=========================================

#define UPDATE_BACKUP   16  // copies of entity_state_t to keep buffered
                            // must be power of two
#define UPDATE_MASK     (UPDATE_BACKUP - 1)

#define CMD_BACKUP      128 // allow a lot of command backups for very fast systems
                            // increased from 64
#define CMD_MASK        (CMD_BACKUP - 1)


#define SVCMD_BITS              5
#define SVCMD_MASK              ((1 << SVCMD_BITS) - 1)

#define FRAMENUM_BITS           27
#define FRAMENUM_MASK           ((1 << FRAMENUM_BITS) - 1)

#define SUPPRESSCOUNT_BITS      4
#define SUPPRESSCOUNT_MASK      ((1 << SUPPRESSCOUNT_BITS) - 1)

#define MAX_PACKET_ENTITIES     128
#define MAX_PARSE_ENTITIES      2048    // should be MAX_PACKET_ENTITIES * UPDATE_BACKUP
#define PARSE_ENTITIES_MASK     (MAX_PARSE_ENTITIES - 1)

#define MAX_PACKET_USERCMDS     32
#define MAX_PACKET_FRAMES       4

#define MAX_PACKET_STRINGCMDS   8
#define MAX_PACKET_USERINFOS    8

#define CS_BITMAP_BYTES         (MAX_CONFIGSTRINGS / 8) // 260
#define CS_BITMAP_LONGS         (CS_BITMAP_BYTES / 4)

#define MVD_MAGIC               MakeRawLong('M','V','D','2')

//
// server to client
//
typedef enum {
    svc_bad,

    // these ops are known to the game dll
    svc_muzzleflash,
    svc_muzzleflash2,
    svc_temp_entity,
    svc_layout,
    svc_inventory,

    // the rest are private to the client and server
    svc_nop,
    svc_disconnect,
    svc_reconnect,
    svc_sound,                  // <see code>
    svc_print,                  // [byte] id [string] null terminated string
    svc_stufftext,              // [string] stuffed into client's console buffer
                                // should be \n terminated
    svc_serverdata,             // [long] protocol ...
    svc_configstring,           // [short] [string]
    svc_spawnbaseline,
    svc_centerprint,            // [string] to put in center of the screen
    svc_download,               // [short] size [size bytes]
    svc_playerinfo,             // variable
    svc_packetentities,         // [...]
    svc_deltapacketentities,    // [...]
    svc_frame,

    // r1q2 specific operations
    svc_zpacket,
    svc_zdownload,
    svc_gamestate, // q2pro specific, means svc_playerupdate in r1q2
    svc_setting,

    svc_num_types
} svc_ops_t;

// MVD protocol specific operations
typedef enum {
    mvd_bad,
    mvd_nop,
    mvd_disconnect,     // reserved
    mvd_reconnect,      // reserved
    mvd_serverdata,
    mvd_configstring,
    mvd_frame,
    mvd_frame_nodelta,  // reserved
    mvd_unicast,
    mvd_unicast_r,

    // must match multicast_t order!!!
    mvd_multicast_all,
    mvd_multicast_phs,
    mvd_multicast_pvs,
    mvd_multicast_all_r,
    mvd_multicast_phs_r,
    mvd_multicast_pvs_r,

    mvd_sound,
    mvd_print,
    mvd_stufftext,      // reserved

    mvd_num_types
} mvd_ops_t;

// MVD stream flags (only 3 bits can be used)
typedef enum {
    MVF_NOMSGS      = 1,
    MVF_SINGLEPOV   = 2,
    MVF_RESERVED2   = 4
} mvd_flags_t;

//==============================================

//
// client to server
//
typedef enum {
    clc_bad,
    clc_nop,
    clc_move,               // [usercmd_t]
    clc_userinfo,           // [userinfo string]
    clc_stringcmd,          // [string] message

    // r1q2 specific operations
    clc_setting,

    // q2pro specific operations
    clc_move_nodelta = 10,
    clc_move_batched,
    clc_userinfo_delta
} clc_ops_t;

//==============================================

// player_state_t communication

#define PS_M_TYPE           (1<<0)
#define PS_M_ORIGIN         (1<<1)
#define PS_M_VELOCITY       (1<<2)
#define PS_M_TIME           (1<<3)
#define PS_M_FLAGS          (1<<4)
#define PS_M_GRAVITY        (1<<5)
#define PS_M_DELTA_ANGLES   (1<<6)

#define PS_VIEWOFFSET       (1<<7)
#define PS_VIEWANGLES       (1<<8)
#define PS_KICKANGLES       (1<<9)
#define PS_BLEND            (1<<10)
#define PS_FOV              (1<<11)
#define PS_WEAPONINDEX      (1<<12)
#define PS_WEAPONFRAME      (1<<13)
#define PS_RDFLAGS          (1<<14)
#define PS_RESERVED         (1<<15)

#define PS_BITS             16
#define PS_MASK             ((1<<PS_BITS)-1)

// r1q2 protocol specific extra flags
#define EPS_GUNOFFSET       (1<<0)
#define EPS_GUNANGLES       (1<<1)
#define EPS_M_VELOCITY2     (1<<2)
#define EPS_M_ORIGIN2       (1<<3)
#define EPS_VIEWANGLE2      (1<<4)
#define EPS_STATS           (1<<5)

// q2pro protocol specific extra flags
#define EPS_CLIENTNUM       (1<<6)

#define EPS_BITS            7
#define EPS_MASK            ((1<<EPS_BITS)-1)

//==============================================

// packetized player_state_t communication (MVD specific)

#define PPS_M_TYPE          (1<<0)
#define PPS_M_ORIGIN        (1<<1)
#define PPS_M_ORIGIN2       (1<<2)

#define PPS_VIEWOFFSET      (1<<3)
#define PPS_VIEWANGLES      (1<<4)
#define PPS_VIEWANGLE2      (1<<5)
#define PPS_KICKANGLES      (1<<6)
#define PPS_BLEND           (1<<7)
#define PPS_FOV             (1<<8)
#define PPS_WEAPONINDEX     (1<<9)
#define PPS_WEAPONFRAME     (1<<10)
#define PPS_GUNOFFSET       (1<<11)
#define PPS_GUNANGLES       (1<<12)
#define PPS_RDFLAGS         (1<<13)
#define PPS_STATS           (1<<14)
#define PPS_REMOVE          (1<<15)

// this is just a small hack to store inuse flag
// in a field left otherwise unused by MVD code
#define PPS_INUSE(ps)       (ps)->pmove.pm_time

//==============================================

// user_cmd_t communication

// ms and light always sent, the others are optional
#define CM_ANGLE1   (1<<0)
#define CM_ANGLE2   (1<<1)
#define CM_ANGLE3   (1<<2)
#define CM_FORWARD  (1<<3)
#define CM_SIDE     (1<<4)
#define CM_UP       (1<<5)
#define CM_BUTTONS  (1<<6)
#define CM_IMPULSE  (1<<7)

// r1q2 button byte hacks
#define BUTTON_MASK     (BUTTON_ATTACK|BUTTON_USE|BUTTON_ANY)
#define BUTTON_FORWARD  4
#define BUTTON_SIDE     8
#define BUTTON_UP       16
#define BUTTON_ANGLE1   32
#define BUTTON_ANGLE2   64

//==============================================

// a sound without an ent or pos will be a local only sound
#define SND_VOLUME          (1<<0)  // a byte
#define SND_ATTENUATION     (1<<1)  // a byte
#define SND_POS             (1<<2)  // three coordinates
#define SND_ENT             (1<<3)  // a short 0-2: channel, 3-12: entity
#define SND_OFFSET          (1<<4)  // a byte, msec offset from frame start

#define DEFAULT_SOUND_PACKET_VOLUME    1.0
#define DEFAULT_SOUND_PACKET_ATTENUATION 1.0

//==============================================

// entity_state_t communication

// try to pack the common update flags into the first byte
#define U_ORIGIN1   (1<<0)
#define U_ORIGIN2   (1<<1)
#define U_ANGLE2    (1<<2)
#define U_ANGLE3    (1<<3)
#define U_FRAME8    (1<<4)        // frame is a byte
#define U_EVENT     (1<<5)
#define U_REMOVE    (1<<6)        // REMOVE this entity, don't add it
#define U_MOREBITS1 (1<<7)        // read one additional byte

// second byte
#define U_NUMBER16  (1<<8)        // NUMBER8 is implicit if not set
#define U_ORIGIN3   (1<<9)
#define U_ANGLE1    (1<<10)
#define U_MODEL     (1<<11)
#define U_RENDERFX8 (1<<12)        // fullbright, etc
#define U_ANGLE16   (1<<13)
#define U_EFFECTS8  (1<<14)        // autorotate, trails, etc
#define U_MOREBITS2 (1<<15)        // read one additional byte

// third byte
#define U_SKIN8         (1<<16)
#define U_FRAME16       (1<<17)     // frame is a short
#define U_RENDERFX16    (1<<18)     // 8 + 16 = 32
#define U_EFFECTS16     (1<<19)     // 8 + 16 = 32
#define U_MODEL2        (1<<20)     // weapons, flags, etc
#define U_MODEL3        (1<<21)
#define U_MODEL4        (1<<22)
#define U_MOREBITS3     (1<<23)     // read one additional byte

// fourth byte
#define U_OLDORIGIN     (1<<24)     // FIXME: get rid of this
#define U_SKIN16        (1<<25)
#define U_SOUND         (1<<26)
#define U_SOLID         (1<<27)

// ==============================================================

#define CLIENTNUM_NONE        (MAX_CLIENTS - 1)
#define CLIENTNUM_RESERVED    (MAX_CLIENTS - 1)

// a SOLID_BBOX will never create this value
#define PACKED_BSP      31

typedef enum {
    // r1q2 specific
    CLS_NOGUN,
    CLS_NOBLEND,
    CLS_RECORDING,
    CLS_PLAYERUPDATES,
    CLS_FPS,

    // q2pro specific
    CLS_NOGIBS            = 10,
    CLS_NOFOOTSTEPS,
    CLS_NOPREDICT,

    CLS_MAX
} clientSetting_t;

typedef enum {
    // r1q2 specific
    SVS_PLAYERUPDATES,
    SVS_FPS,

    SVS_MAX
} serverSetting_t;

// q2pro frame flags sent by the server
// only SUPPRESSCOUNT_BITS can be used
#define FF_SUPPRESSED   (1<<0)
#define FF_CLIENTDROP   (1<<1)
#define FF_CLIENTPRED   (1<<2)
#define FF_RESERVED     (1<<3)

#endif // PROTOCOL_H