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authorMaíra Canal <mcanal@igalia.com>2024-09-23 10:55:05 -0300
committerMaíra Canal <mcanal@igalia.com>2024-09-25 08:40:17 -0300
commitcf1becb7f996a0a23ea2c270cf6bb0911ec3ca1a (patch)
tree945ac226c717241e5fc4ba5faf414c2bf8f4732c
parent2f7bd9d66e638e1ce4a20fea83c9d44c25c3dae8 (diff)
drm/v3d: Address race-condition in MMU flush
We must first flush the MMU cache and then, flush the TLB, not the other way around. Currently, we can see a race condition between the MMU cache and the TLB when running multiple rendering processes at the same time. This is evidenced by MMU errors triggered by the IRQ. Fix the MMU flush order by flushing the MMU cache and then the TLB. Also, in order to address the race condition, wait for the MMU cache flush to finish before starting the TLB flush. Fixes: 57692c94dcbe ("drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+") Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240923141348.2422499-2-mcanal@igalia.com
-rw-r--r--drivers/gpu/drm/v3d/v3d_mmu.c29
1 files changed, 10 insertions, 19 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_mmu.c b/drivers/gpu/drm/v3d/v3d_mmu.c
index 14f3af40d6f6..e36ec3343b06 100644
--- a/drivers/gpu/drm/v3d/v3d_mmu.c
+++ b/drivers/gpu/drm/v3d/v3d_mmu.c
@@ -32,32 +32,23 @@ static int v3d_mmu_flush_all(struct v3d_dev *v3d)
{
int ret;
- /* Make sure that another flush isn't already running when we
- * start this one.
- */
- ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
- V3D_MMU_CTL_TLB_CLEARING), 100);
- if (ret)
- dev_err(v3d->drm.dev, "TLB clear wait idle pre-wait failed\n");
-
- V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL) |
- V3D_MMU_CTL_TLB_CLEAR);
-
- V3D_WRITE(V3D_MMUC_CONTROL,
- V3D_MMUC_CONTROL_FLUSH |
+ V3D_WRITE(V3D_MMUC_CONTROL, V3D_MMUC_CONTROL_FLUSH |
V3D_MMUC_CONTROL_ENABLE);
- ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
- V3D_MMU_CTL_TLB_CLEARING), 100);
+ ret = wait_for(!(V3D_READ(V3D_MMUC_CONTROL) &
+ V3D_MMUC_CONTROL_FLUSHING), 100);
if (ret) {
- dev_err(v3d->drm.dev, "TLB clear wait idle failed\n");
+ dev_err(v3d->drm.dev, "MMUC flush wait idle failed\n");
return ret;
}
- ret = wait_for(!(V3D_READ(V3D_MMUC_CONTROL) &
- V3D_MMUC_CONTROL_FLUSHING), 100);
+ V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL) |
+ V3D_MMU_CTL_TLB_CLEAR);
+
+ ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
+ V3D_MMU_CTL_TLB_CLEARING), 100);
if (ret)
- dev_err(v3d->drm.dev, "MMUC flush wait idle failed\n");
+ dev_err(v3d->drm.dev, "MMU TLB clear wait idle failed\n");
return ret;
}