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/* LGPL (v2.1 or any later version) - see LICENSE file for details */
#include <ccan/timer/timer.h>
#include <ccan/array_size/array_size.h>
#include <ccan/ilog/ilog.h>
#include <ccan/likely/likely.h>
#include <stdlib.h>
#include <stdio.h>
#define PER_LEVEL (1ULL << TIMER_LEVEL_BITS)
struct timer_level {
struct list_head list[PER_LEVEL];
};
static uint64_t time_to_grains(struct timeabs t)
{
return t.ts.tv_sec * ((uint64_t)1000000000 / TIMER_GRANULARITY)
+ (t.ts.tv_nsec / TIMER_GRANULARITY);
}
static struct timeabs grains_to_time(uint64_t grains)
{
struct timeabs t;
t.ts.tv_sec = grains / (1000000000 / TIMER_GRANULARITY);
t.ts.tv_nsec = (grains % (1000000000 / TIMER_GRANULARITY))
* TIMER_GRANULARITY;
return t;
}
void timers_init(struct timers *timers, struct timeabs start)
{
unsigned int i;
list_head_init(&timers->far);
timers->base = time_to_grains(start);
timers->first = -1ULL;
memset(timers->firsts, 0xFF, sizeof(timers->firsts));
for (i = 0; i < ARRAY_SIZE(timers->level); i++)
timers->level[i] = NULL;
}
static unsigned int level_of(const struct timers *timers, uint64_t time)
{
uint64_t diff;
/* Level depends how far away it is. */
diff = time - timers->base;
return ilog64(diff / 2) / TIMER_LEVEL_BITS;
}
static void timer_add_raw(struct timers *timers, struct timer *t)
{
struct list_head *l;
unsigned int level = level_of(timers, t->time);
uint64_t *first;
if (!timers->level[level]) {
l = &timers->far;
first = &timers->firsts[ARRAY_SIZE(timers->level)];
} else {
int off = (t->time >> (level*TIMER_LEVEL_BITS)) & (PER_LEVEL-1);
l = &timers->level[level]->list[off];
first = &timers->firsts[level];
}
list_add_tail(l, &t->list);
if (t->time < *first)
*first = t->time;
}
void timer_init(struct timer *t)
{
list_node_init(&t->list);
}
static bool list_node_initted(const struct list_node *n)
{
return n->prev == n;
}
void timer_add(struct timers *timers, struct timer *t, struct timeabs when)
{
assert(list_node_initted(&t->list));
t->time = time_to_grains(when);
/* Added in the past? Treat it as imminent. */
if (t->time < timers->base)
t->time = timers->base;
if (t->time < timers->first)
timers->first = t->time;
timer_add_raw(timers, t);
}
/* FIXME: inline */
void timer_del(struct timers *timers, struct timer *t)
{
list_del_init(&t->list);
}
static void timers_far_get(struct timers *timers,
struct list_head *list,
uint64_t when)
{
struct timer *i, *next;
list_for_each_safe(&timers->far, i, next, list) {
if (i->time <= when) {
list_del_from(&timers->far, &i->list);
list_add_tail(list, &i->list);
}
}
}
static void add_level(struct timers *timers, unsigned int level)
{
struct timer_level *l;
struct timer *t;
unsigned int i;
struct list_head from_far;
l = malloc(sizeof(*l));
if (!l)
return;
for (i = 0; i < ARRAY_SIZE(l->list); i++)
list_head_init(&l->list[i]);
timers->level[level] = l;
list_head_init(&from_far);
timers_far_get(timers, &from_far,
timers->base + (1ULL << ((level+1)*TIMER_LEVEL_BITS)) - 1);
while ((t = list_pop(&from_far, struct timer, list)) != NULL)
timer_add_raw(timers, t);
}
/* We don't need to search past the first at level 0, since the
* bucket range is 1; they're all the same. */
static const struct timer *find_first(const struct list_head *list,
unsigned int level,
const struct timer *prev)
{
struct timer *t;
list_for_each(list, t, list) {
if (!prev || t->time < prev->time)
prev = t;
if (level == 0)
break;
}
return prev;
}
/* Update level's first watermark, and return overall first. */
static const struct timer *first_for_level(struct timers *timers,
size_t level,
const struct timer *level_first,
const struct timer *first)
{
if (level_first) {
timers->firsts[level] = level_first->time;
if (!first || level_first->time < first->time)
first = level_first;
} else {
timers->firsts[level] = -1ULL;
}
return first;
}
static bool level_may_beat(const struct timers *timers, size_t level,
const struct timer *first)
{
return !first || timers->firsts[level] < first->time;
}
/* FIXME: Suboptimal */
static const struct timer *brute_force_first(struct timers *timers)
{
unsigned int l, i;
const struct timer *found = NULL;
for (l = 0; l < ARRAY_SIZE(timers->level) && timers->level[l]; l++) {
const struct timer *t = NULL;
/* Do we know they don't have a better one? */
if (!level_may_beat(timers, l, found))
continue;
/* Find first timer on this level. */
for (i = 0; i < PER_LEVEL; i++)
t = find_first(&timers->level[l]->list[i], l, t);
found = first_for_level(timers, l, t, found);
}
/* Check (and update) far list if there's a chance. */
l = ARRAY_SIZE(timers->level);
if (level_may_beat(timers, l, found)) {
const struct timer *t = find_first(&timers->far, l, NULL);
found = first_for_level(timers, l, t, found);
}
return found;
}
static const struct timer *get_first(struct timers *timers)
{
/* We can have just far timers, for example. */
if (timers->level[0]) {
/* First search rest of lower buckets; we've already spilled
* so if we find one there we don't need to search further. */
unsigned int i, off = timers->base % PER_LEVEL;
for (i = off; i < PER_LEVEL; i++) {
struct list_head *h = &timers->level[0]->list[i];
if (!list_empty(h))
return find_first(h, 0, NULL);
}
}
/* From here on, we're searching non-normalized parts of the
* data structure, which is much subtler.
*
* So we brute force. */
return brute_force_first(timers);
}
static bool update_first(struct timers *timers)
{
const struct timer *found = get_first(timers);
if (!found) {
timers->first = -1ULL;
return false;
}
timers->first = found->time;
return true;
}
bool timer_earliest(struct timers *timers, struct timeabs *first)
{
if (!update_first(timers))
return false;
*first = grains_to_time(timers->first);
return true;
}
/* Assume no timers before 'time', cascade down and update base time. */
static void timer_fast_forward(struct timers *timers, uint64_t time)
{
unsigned int level, changed;
int need_level = -1;
struct list_head list;
struct timer *i;
/* How many bits changed between base and time?
* Each time we wrap, we need to empty buckets from above. */
if (time == timers->base)
return;
changed = ilog64_nz(time ^ timers->base);
level = (changed - 1) / TIMER_LEVEL_BITS;
/* Buckets always empty downwards, so we could cascade manually,
* but it's rarely very many so we just remove and re-add */
list_head_init(&list);
do {
if (!timers->level[level]) {
/* We need any which belong on this level. */
timers_far_get(timers, &list,
timers->base
+ (1ULL << ((level+1)*TIMER_LEVEL_BITS))-1);
need_level = level;
} else {
unsigned src;
/* Get all timers from this bucket. */
src = (time >> (level * TIMER_LEVEL_BITS)) % PER_LEVEL;
list_append_list(&list,
&timers->level[level]->list[src]);
}
} while (level--);
/* Did we hit the last level? If so, add. */
if (need_level != -1)
add_level(timers, need_level);
/* Fast-forward the time, and re-add everyone. */
timers->base = time;
while ((i = list_pop(&list, struct timer, list)) != NULL)
timer_add_raw(timers, i);
}
/* Returns an expired timer. */
struct timer *timers_expire(struct timers *timers, struct timeabs expire)
{
uint64_t now = time_to_grains(expire);
unsigned int off;
struct timer *t;
assert(now >= timers->base);
if (!timers->level[0]) {
if (list_empty(&timers->far))
return NULL;
add_level(timers, 0);
}
do {
if (timers->first > now) {
timer_fast_forward(timers, now);
return NULL;
}
timer_fast_forward(timers, timers->first);
off = timers->base % PER_LEVEL;
/* This *may* be NULL, if we deleted the first timer */
t = list_pop(&timers->level[0]->list[off], struct timer, list);
if (t)
list_node_init(&t->list);
} while (!t && update_first(timers));
return t;
}
static bool timer_list_check(const struct list_head *l,
uint64_t min, uint64_t max, uint64_t first,
const char *abortstr)
{
const struct timer *t;
if (!list_check(l, abortstr))
return false;
list_for_each(l, t, list) {
if (t->time < min || t->time > max) {
if (abortstr) {
fprintf(stderr,
"%s: timer %p %llu not %llu-%llu\n",
abortstr, t, (long long)t->time,
(long long)min, (long long)max);
abort();
}
return false;
}
if (t->time < first) {
if (abortstr) {
fprintf(stderr,
"%s: timer %p %llu < minimum %llu\n",
abortstr, t, (long long)t->time,
(long long)first);
abort();
}
return false;
}
}
return true;
}
struct timers *timers_check(const struct timers *timers, const char *abortstr)
{
unsigned int l, i, off;
uint64_t base;
l = 0;
if (!timers->level[0])
goto past_levels;
/* First level is simple. */
off = timers->base % PER_LEVEL;
for (i = 0; i < PER_LEVEL; i++) {
struct list_head *h;
h = &timers->level[l]->list[(i+off) % PER_LEVEL];
if (!timer_list_check(h, timers->base + i, timers->base + i,
timers->firsts[l], abortstr))
return NULL;
}
/* For other levels, "current" bucket has been emptied, and may contain
* entries for the current + level_size bucket. */
for (l = 1; l < ARRAY_SIZE(timers->level) && timers->level[l]; l++) {
uint64_t per_bucket = 1ULL << (TIMER_LEVEL_BITS * l);
off = ((timers->base >> (l*TIMER_LEVEL_BITS)) % PER_LEVEL);
/* We start at *next* bucket. */
base = (timers->base & ~(per_bucket - 1)) + per_bucket;
for (i = 1; i <= PER_LEVEL; i++) {
struct list_head *h;
h = &timers->level[l]->list[(i+off) % PER_LEVEL];
if (!timer_list_check(h, base, base + per_bucket - 1,
timers->firsts[l], abortstr))
return NULL;
base += per_bucket;
}
}
past_levels:
base = (timers->base & ~((1ULL << (TIMER_LEVEL_BITS * l)) - 1))
+ (1ULL << (TIMER_LEVEL_BITS * l)) - 1;
if (!timer_list_check(&timers->far, base, -1ULL,
timers->firsts[ARRAY_SIZE(timers->level)],
abortstr))
return NULL;
return (struct timers *)timers;
}
#ifdef CCAN_TIMER_DEBUG
static void dump_bucket_stats(FILE *fp, const struct list_head *h)
{
unsigned long long min, max, num;
struct timer *t;
if (list_empty(h)) {
printf("\n");
return;
}
min = -1ULL;
max = 0;
num = 0;
list_for_each(h, t, list) {
if (t->time < min)
min = t->time;
if (t->time > max)
max = t->time;
num++;
}
fprintf(fp, " %llu (%llu-%llu)\n",
num, min, max);
}
void timers_dump(const struct timers *timers, FILE *fp)
{
unsigned int l, i, off;
unsigned long long base;
if (!fp)
fp = stderr;
fprintf(fp, "Base: %llu\n", (unsigned long long)timers->base);
if (!timers->level[0])
goto past_levels;
fprintf(fp, "Level 0:\n");
/* First level is simple. */
off = timers->base % PER_LEVEL;
for (i = 0; i < PER_LEVEL; i++) {
const struct list_head *h;
fprintf(fp, " Bucket %llu (%lu):",
(i+off) % PER_LEVEL, timers->base + i);
h = &timers->level[0]->list[(i+off) % PER_LEVEL];
dump_bucket_stats(fp, h);
}
/* For other levels, "current" bucket has been emptied, and may contain
* entries for the current + level_size bucket. */
for (l = 1; l < ARRAY_SIZE(timers->level) && timers->level[l]; l++) {
uint64_t per_bucket = 1ULL << (TIMER_LEVEL_BITS * l);
off = ((timers->base >> (l*TIMER_LEVEL_BITS)) % PER_LEVEL);
/* We start at *next* bucket. */
base = (timers->base & ~(per_bucket - 1)) + per_bucket;
fprintf(fp, "Level %u:\n", l);
for (i = 1; i <= PER_LEVEL; i++) {
const struct list_head *h;
fprintf(fp, " Bucket %llu (%llu - %llu):",
(i+off) % PER_LEVEL,
base, base + per_bucket - 1);
h = &timers->level[l]->list[(i+off) % PER_LEVEL];
dump_bucket_stats(fp, h);
base += per_bucket;
}
}
past_levels:
if (!list_empty(&timers->far)) {
fprintf(fp, "Far timers:");
dump_bucket_stats(fp, &timers->far);
}
}
#endif
void timers_cleanup(struct timers *timers)
{
unsigned int l;
for (l = 0; l < ARRAY_SIZE(timers->level); l++)
free(timers->level[l]);
}
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