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/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef MATH_H
#define MATH_H

#define NUMVERTEXNORMALS    162

void vectoangles2(const vec3_t value1, vec3_t angles);

void MakeNormalVectors(const vec3_t forward, vec3_t right, vec3_t up);

extern const vec3_t bytedirs[NUMVERTEXNORMALS];

int DirToByte(const vec3_t dir);
//void ByteToDir(int index, vec3_t dir);

void SetPlaneType(cplane_t *plane);
void SetPlaneSignbits(cplane_t *plane);

#define BOX_INFRONT     1
#define BOX_BEHIND      2
#define BOX_INTERSECTS  3

int BoxOnPlaneSide(vec3_t emins, vec3_t emaxs, cplane_t *p);

static inline int BoxOnPlaneSideFast(vec3_t emins, vec3_t emaxs, cplane_t *p)
{
    // fast axial cases
    if (p->type < 3) {
        if (p->dist <= emins[p->type])
            return BOX_INFRONT;
        if (p->dist >= emaxs[p->type])
            return BOX_BEHIND;
        return BOX_INTERSECTS;
    }

    // slow generic case
    return BoxOnPlaneSide(emins, emaxs, p);
}

static inline vec_t PlaneDiffFast(vec3_t v, cplane_t *p)
{
    // fast axial cases
    if (p->type < 3) {
        return v[p->type] - p->dist;
    }

    // slow generic case
    return PlaneDiff(v, p);
}

void SetupRotationMatrix(vec3_t matrix[3], const vec3_t dir, float degrees);
void RotatePointAroundVector(vec3_t dst, const vec3_t dir, const vec3_t point, float degrees);
void ProjectPointOnPlane(vec3_t dst, const vec3_t p, const vec3_t normal);
void PerpendicularVector(vec3_t dst, const vec3_t src);

#endif // MATH_H