1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
|
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MSG_H
#define MSG_H
#include "common/protocol.h"
#include "common/sizebuf.h"
typedef struct {
uint16_t number;
int16_t origin[3];
int16_t angles[3];
int16_t old_origin[3];
uint8_t modelindex;
uint8_t modelindex2;
uint8_t modelindex3;
uint8_t modelindex4;
uint32_t skinnum;
uint32_t effects;
uint32_t renderfx;
uint32_t solid;
uint16_t frame;
uint8_t sound;
uint8_t event;
} entity_packed_t;
typedef struct {
pmove_state_t pmove;
int16_t viewangles[3];
int8_t viewoffset[3];
int8_t kick_angles[3];
int8_t gunangles[3];
int8_t gunoffset[3];
uint8_t gunindex;
uint8_t gunframe;
uint8_t blend[4];
uint8_t fov;
uint8_t rdflags;
int16_t stats[MAX_STATS];
} player_packed_t;
typedef enum {
MSG_PS_IGNORE_GUNINDEX = (1 << 0),
MSG_PS_IGNORE_GUNFRAMES = (1 << 1),
MSG_PS_IGNORE_BLEND = (1 << 2),
MSG_PS_IGNORE_VIEWANGLES = (1 << 3),
MSG_PS_IGNORE_DELTAANGLES = (1 << 4),
MSG_PS_IGNORE_PREDICTION = (1 << 5), // mutually exclusive with IGNORE_VIEWANGLES
MSG_PS_FORCE = (1 << 7),
MSG_PS_REMOVE = (1 << 8)
} msgPsFlags_t;
typedef enum {
MSG_ES_FORCE = (1 << 0),
MSG_ES_NEWENTITY = (1 << 1),
MSG_ES_FIRSTPERSON = (1 << 2),
MSG_ES_LONGSOLID = (1 << 3),
MSG_ES_UMASK = (1 << 4),
MSG_ES_BEAMORIGIN = (1 << 5),
MSG_ES_SHORTANGLES = (1 << 6),
MSG_ES_REMOVE = (1 << 7)
} msgEsFlags_t;
extern sizebuf_t msg_write;
extern byte msg_write_buffer[MAX_MSGLEN];
extern sizebuf_t msg_read;
extern byte msg_read_buffer[MAX_MSGLEN];
extern const entity_packed_t nullEntityState;
extern const player_packed_t nullPlayerState;
extern const usercmd_t nullUserCmd;
void MSG_Init(void);
void MSG_BeginWriting(void);
void MSG_WriteChar(int c);
void MSG_WriteByte(int c);
void MSG_WriteShort(int c);
void MSG_WriteLong(int c);
void MSG_WriteString(const char *s);
void MSG_WritePos(const vec3_t pos);
void MSG_WriteAngle(float f);
#if USE_CLIENT
void MSG_WriteBits(int value, int bits);
int MSG_WriteDeltaUsercmd(const usercmd_t *from, const usercmd_t *cmd, int version);
int MSG_WriteDeltaUsercmd_Enhanced(const usercmd_t *from, const usercmd_t *cmd, int version);
#endif
void MSG_WriteDir(const vec3_t vector);
void MSG_PackEntity(entity_packed_t *out, const entity_state_t *in, qboolean short_angles);
void MSG_WriteDeltaEntity(const entity_packed_t *from, const entity_packed_t *to, msgEsFlags_t flags);
void MSG_PackPlayer(player_packed_t *out, const player_state_t *in);
void MSG_WriteDeltaPlayerstate_Default(const player_packed_t *from, const player_packed_t *to);
int MSG_WriteDeltaPlayerstate_Enhanced(const player_packed_t *from, player_packed_t *to, msgPsFlags_t flags);
void MSG_WriteDeltaPlayerstate_Packet(const player_packed_t *from, const player_packed_t *to, int number, msgPsFlags_t flags);
static inline void *MSG_WriteData(const void *data, size_t len)
{
return memcpy(SZ_GetSpace(&msg_write, len), data, len);
}
static inline void MSG_FlushTo(sizebuf_t *buf)
{
SZ_Write(buf, msg_write.data, msg_write.cursize);
SZ_Clear(&msg_write);
}
void MSG_BeginReading(void);
byte *MSG_ReadData(size_t len);
int MSG_ReadChar(void);
int MSG_ReadByte(void);
int MSG_ReadShort(void);
int MSG_ReadWord(void);
int MSG_ReadLong(void);
size_t MSG_ReadString(char *dest, size_t size);
size_t MSG_ReadStringLine(char *dest, size_t size);
#if USE_CLIENT
void MSG_ReadPos(vec3_t pos);
void MSG_ReadDir(vec3_t vector);
#endif
int MSG_ReadBits(int bits);
void MSG_ReadDeltaUsercmd(const usercmd_t *from, usercmd_t *cmd);
void MSG_ReadDeltaUsercmd_Hacked(const usercmd_t *from, usercmd_t *to);
void MSG_ReadDeltaUsercmd_Enhanced(const usercmd_t *from, usercmd_t *to, int version);
int MSG_ParseEntityBits(int *bits);
void MSG_ParseDeltaEntity(const entity_state_t *from, entity_state_t *to, int number, int bits, msgEsFlags_t flags);
#if USE_CLIENT
void MSG_ParseDeltaPlayerstate_Default(const player_state_t *from, player_state_t *to, int flags);
void MSG_ParseDeltaPlayerstate_Enhanced(const player_state_t *from, player_state_t *to, int flags, int extraflags);
#endif
void MSG_ParseDeltaPlayerstate_Packet(const player_state_t *from, player_state_t *to, int flags);
#ifdef _DEBUG
#if USE_CLIENT
void MSG_ShowDeltaPlayerstateBits_Default(int flags);
void MSG_ShowDeltaPlayerstateBits_Enhanced(int flags, int extraflags);
void MSG_ShowDeltaUsercmdBits_Enhanced(int bits);
#endif
#if USE_CLIENT || USE_MVD_CLIENT
void MSG_ShowDeltaEntityBits(int bits);
void MSG_ShowDeltaPlayerstateBits_Packet(int flags);
const char *MSG_ServerCommandString(int cmd);
#define MSG_ShowSVC(cmd) \
Com_LPrintf(PRINT_DEVELOPER, "%3"PRIz":%s\n", msg_read.readcount - 1, \
MSG_ServerCommandString(cmd))
#endif // USE_CLIENT || USE_MVD_CLIENT
#endif // _DEBUG
//============================================================================
static inline int MSG_PackSolid16(const vec3_t mins, const vec3_t maxs)
{
int x, zd, zu;
// assume that x/y are equal and symetric
x = maxs[0] / 8;
clamp(x, 1, 31);
// z is not symetric
zd = -mins[2] / 8;
clamp(zd, 1, 31);
// and z maxs can be negative...
zu = (maxs[2] + 32) / 8;
clamp(zu, 1, 63);
return (zu << 10) | (zd << 5) | x;
}
static inline int MSG_PackSolid32(const vec3_t mins, const vec3_t maxs)
{
int x, zd, zu;
// assume that x/y are equal and symetric
x = maxs[0];
clamp(x, 1, 255);
// z is not symetric
zd = -mins[2];
clamp(zd, 1, 255);
// and z maxs can be negative...
zu = maxs[2] + 32768;
clamp(zu, 1, 65535);
return (zu << 16) | (zd << 8) | x;
}
static inline void MSG_UnpackSolid16(int solid, vec3_t mins, vec3_t maxs)
{
int x, zd, zu;
x = 8 * (solid & 31);
zd = 8 * ((solid >> 5) & 31);
zu = 8 * ((solid >> 10) & 63) - 32;
mins[0] = mins[1] = -x;
maxs[0] = maxs[1] = x;
mins[2] = -zd;
maxs[2] = zu;
}
static inline void MSG_UnpackSolid32(int solid, vec3_t mins, vec3_t maxs)
{
int x, zd, zu;
x = solid & 255;
zd = (solid >> 8) & 255;
zu = ((solid >> 16) & 65535) - 32768;
mins[0] = mins[1] = -x;
maxs[0] = maxs[1] = x;
mins[2] = -zd;
maxs[2] = zu;
}
#endif // MSG_H
|