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/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef PMOVE_H
#define PMOVE_H

/*
==============================================================

PLAYER MOVEMENT CODE

Common between server and client so prediction matches

==============================================================
*/

typedef struct {
    qboolean    qwmode;
    qboolean    airaccelerate;
    qboolean    strafehack;
    qboolean    flyhack;
    qboolean    waterhack;
    float       speedmult;
    float       watermult;
    float       maxspeed;
    float       friction;
    float       waterfriction;
    float       flyfriction;
} pmoveParams_t;

void Pmove(pmove_t *pmove, pmoveParams_t *params);

void PmoveInit(pmoveParams_t *pmp);
void PmoveEnableQW(pmoveParams_t *pmp);

#endif // PMOVE_H