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/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef FORMAT_BSP_H
#define FORMAT_BSP_H
/*
==============================================================================
.BSP file format
==============================================================================
*/
#define IDBSPHEADER (('P'<<24)+('S'<<16)+('B'<<8)+'I')
#define BSPVERSION 38
// upper design bounds
// leaffaces, leafbrushes, planes, and verts are still bounded by
// 16 bit short limits
#define MAX_MAP_MODELS 1024
#define MAX_MAP_BRUSHES 8192
#define MAX_MAP_ENTITIES 2048
#define MAX_MAP_ENTSTRING 0x40000
#define MAX_MAP_TEXINFO 8192
#define MAX_MAP_AREAS 256
#define MAX_MAP_AREAPORTALS 1024
#define MAX_MAP_PLANES 65536
#define MAX_MAP_NODES 65536
#define MAX_MAP_BRUSHSIDES 65536
#define MAX_MAP_LEAFS 65536
#define MAX_MAP_VERTS 65536
#define MAX_MAP_VERTEXES MAX_MAP_VERTS
#define MAX_MAP_FACES 65536
#define MAX_MAP_LEAFFACES 65536
#define MAX_MAP_LEAFBRUSHES 65536
#define MAX_MAP_PORTALS 65536
#define MAX_MAP_EDGES 128000
#define MAX_MAP_SURFEDGES 256000
#define MAX_MAP_LIGHTING 0x800000
#define MAX_MAP_VISIBILITY 0x100000
// key / value pair sizes
#define MAX_KEY 32
#define MAX_VALUE 1024
#define MAX_TEXNAME 32
//=============================================================================
typedef struct {
uint32_t fileofs, filelen;
} lump_t;
#define LUMP_ENTITIES 0
#define LUMP_ENTSTRING LUMP_ENTITIES
#define LUMP_PLANES 1
#define LUMP_VERTEXES 2
#define LUMP_VISIBILITY 3
#define LUMP_NODES 4
#define LUMP_TEXINFO 5
#define LUMP_FACES 6
#define LUMP_LIGHTING 7
#define LUMP_LEAFS 8
#define LUMP_LEAFFACES 9
#define LUMP_LEAFBRUSHES 10
#define LUMP_EDGES 11
#define LUMP_SURFEDGES 12
#define LUMP_MODELS 13
#define LUMP_BRUSHES 14
#define LUMP_BRUSHSIDES 15
#define LUMP_POP 16
#define LUMP_AREAS 17
#define LUMP_AREAPORTALS 18
#define HEADER_LUMPS 19
typedef struct {
uint32_t ident;
uint32_t version;
lump_t lumps[HEADER_LUMPS];
} dheader_t;
typedef struct {
float mins[3], maxs[3];
float origin[3]; // for sounds or lights
uint32_t headnode;
uint32_t firstface, numfaces; // submodels just draw faces
// without walking the bsp tree
} dmodel_t;
typedef struct {
float point[3];
} dvertex_t;
typedef struct {
float normal[3];
float dist;
uint32_t type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
} dplane_t;
typedef struct {
uint32_t planenum;
uint32_t children[2]; // negative numbers are -(leafs+1), not nodes
int16_t mins[3]; // for frustom culling
int16_t maxs[3];
uint16_t firstface;
uint16_t numfaces; // counting both sides
} dnode_t;
typedef struct {
float vecs[2][4]; // [s/t][xyz offset]
uint32_t flags; // miptex flags + overrides
int32_t value; // light emission, etc
char texture[MAX_TEXNAME]; // texture name (textures/*.wal)
uint32_t nexttexinfo; // for animations, -1 = end of chain
} dtexinfo_t;
// note that edge 0 is never used, because negative edge nums are used for
// counterclockwise use of the edge in a face
typedef struct {
uint16_t v[2]; // vertex numbers
} dedge_t;
#define MAX_LIGHTMAPS 4
typedef struct {
uint16_t planenum;
uint16_t side;
uint32_t firstedge; // we must support > 64k edges
uint16_t numedges;
uint16_t texinfo;
// lighting info
uint8_t styles[MAX_LIGHTMAPS];
uint32_t lightofs; // start of [numstyles*surfsize] samples
} dface_t;
typedef struct {
uint32_t contents; // OR of all brushes (not needed?)
uint16_t cluster;
uint16_t area;
int16_t mins[3]; // for frustum culling
int16_t maxs[3];
uint16_t firstleafface;
uint16_t numleaffaces;
uint16_t firstleafbrush;
uint16_t numleafbrushes;
} dleaf_t;
typedef struct {
uint16_t planenum; // facing out of the leaf
uint16_t texinfo;
} dbrushside_t;
typedef struct {
uint32_t firstside;
uint32_t numsides;
uint32_t contents;
} dbrush_t;
#define ANGLE_UP -1
#define ANGLE_DOWN -2
// the visibility lump consists of a header with a count, then
// byte offsets for the PVS and PHS of each cluster, then the raw
// compressed bit vectors
#define DVIS_PVS 0
#define DVIS_PHS 1
#define DVIS_CLUSTERS 8
typedef struct {
uint32_t numclusters;
uint32_t bitofs[DVIS_CLUSTERS][2]; // bitofs[numclusters][2]
} dvis_t;
// each area has a list of portals that lead into other areas
// when portals are closed, other areas may not be visible or
// hearable even if the vis info says that it should be
typedef struct {
uint32_t portalnum;
uint32_t otherarea;
} dareaportal_t;
typedef struct {
uint32_t numareaportals;
uint32_t firstareaportal;
} darea_t;
#endif // FORMAT_BSP_H
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