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/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef FORMAT_MD3_H
#define FORMAT_MD3_H
/*
=======================================================================
.MD3 triangle model file format
=======================================================================
*/
#define MD3_IDENT (('3'<<24)+('P'<<16)+('D'<<8)+'I')
#define MD3_VERSION 15
// limits
#define MD3_MAX_LODS 3
#define MD3_MAX_TRIANGLES 8192 // per mesh
#define MD3_MAX_VERTS 4096 // per mesh
#define MD3_MAX_SKINS 256 // per mesh
#define MD3_MAX_FRAMES 1024 // per model
#define MD3_MAX_MESHES 32 // per model
#define MD3_MAX_TAGS 16 // per frame
#define MD3_MAX_PATH 64
// vertex scales
#define MD3_XYZ_SCALE (1.0f/64.0f)
typedef struct {
float st[2];
} dmd3coord_t;
typedef struct {
int16_t point[3];
uint8_t norm[2];
} dmd3vertex_t;
typedef struct {
float mins[3];
float maxs[3];
float translate[3];
float radius;
char creator[16];
} dmd3frame_t;
typedef struct {
char name[MD3_MAX_PATH]; // tag name
float origin[3];
float axis[3][3];
} dmd3tag_t;
typedef struct {
char name[MD3_MAX_PATH];
uint32_t unused; // shader
} dmd3skin_t;
typedef struct {
uint32_t ident;
char name[MD3_MAX_PATH];
uint32_t flags;
uint32_t num_frames;
uint32_t num_skins;
uint32_t num_verts;
uint32_t num_tris;
uint32_t ofs_indexes;
uint32_t ofs_skins;
uint32_t ofs_tcs;
uint32_t ofs_verts;
uint32_t meshsize;
} dmd3mesh_t;
typedef struct {
uint32_t ident;
uint32_t version;
char filename[MD3_MAX_PATH];
uint32_t flags;
uint32_t num_frames;
uint32_t num_tags;
uint32_t num_meshes;
uint32_t num_skins;
uint32_t ofs_frames;
uint32_t ofs_tags;
uint32_t ofs_meshes;
uint32_t ofs_end;
} dmd3header_t;
#endif // FORMAT_MD3_H
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