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/*
This is example menu definition file for Q2PRO.
File format is line based, whitespace is ignored. C and C++ style comments are
supported. Long lines can be broken into multiple ones by escaping linefeed
characters with backslashes.
Lines are macro expanded at script load time just as usual console commands.
Any cvars and macros can be referenced.
Duplicate menu entries override previous ones. Built-in menus (‘demos’,
‘servers’ and ‘players’) can not be overridden. When user presses ESC while
disconnected, ‘main’ menu is pushed. When user presses ESC while spawned in
game, ‘game’ menu is pushed if it is found, otherwise ‘main’ menu is pushed.
Supported keywords and their syntax:
include <filename>
background <color|image>
font <image>
cursor <image>
weapon <model>
color <state> <color>
begin <menuname>
title <menutitle>
banner <image>
background <color|image>
plaque <plaque> [logo]
range <name> <cvar> <min> <max> [step]
pairs <name> <cvar> <string1> <value1> [...]
values <name> <cvar> <string1> [...]
strings <name> <cvar> <value1> [...]
toggle <name> <cvar> [~][bit]
bind <name> <command>
action <name> <command>
bitmap <image> <command>
savegame <slot>
loadgame <slot>
blank
field [options] <name> <cvar>
end
*/
background black
font conchars
cursor ch1
weapon w_railgun.md2
color normal #0f90eb64
color active #0f90ff64
color selection #0f90eb64
color disabled #7f7f7f
begin video
//title "Video Setup"
banner m_banner_video
values "video mode" vid_fullscreen windowed $vid_modelist
toggle "vertical sync" gl_swapinterval
range "texture gamma" vid_gamma 1.3 0.3
toggle "hardware gamma" vid_hwgamma
range "texture quality" gl_picmip 3 0 -1
pairs "texture filter" gl_texturemode \
nearest GL_NEAREST \
linear GL_LINEAR \
bilinear GL_LINEAR_MIPMAP_NEAREST \
trilinear GL_LINEAR_MIPMAP_LINEAR
pairs "anisotropic filter" gl_anisotropy no 0 2x 2 4x 4 8x 8 16x 16
range "texture saturation" gl_saturation 0 1
pairs "texture intensity" intensity 1x 1 2x 2 3x 3
range "lightmap saturation" gl_coloredlightmaps 0 1
range "lightmap brightness" gl_brightness 0 0.3
end
begin options
//title "Options"
banner m_banner_options
action "player setup" pushmenu players
action "input setup" pushmenu input
action "key bindings" pushmenu keys
action "weapon bindings" pushmenu weapons
action "video setup" pushmenu video
action "sound setup" pushmenu sound
action "effects setup" pushmenu effects
action "screen setup" pushmenu screen
action "download options" pushmenu downloads
action "address book" pushmenu addressbook
end
begin sound
title "Sound Setup"
values "sound engine" s_enable "no sound" "software" "OpenAL"
values "hardware access" s_direct "max compatibility" "max performance"
range "effects volume" s_volume 0 1
values "ambient sounds" s_ambient "no" "yes" "only player's own"
values "chat beep" cl_chat_sound "disabled" "default" "alternative"
end
begin railtrail
title "Railgun Trail Setup"
values "rail trail type" cl_railtrail_type \
"default" "core only" "core and spiral"
range "rail trail duration" cl_railtrail_time 0.1 3.0 0.1
range "core width" cl_railcore_width 1 6 1
range "spiral radius" cl_railspiral_radius 1 6 1
pairs "core color" cl_railcore_color \
black black red red green green yellow yellow \
blue blue cyan cyan magenta magenta white white
pairs "spiral color" cl_railspiral_color \
black black red red green green yellow yellow \
blue blue cyan cyan magenta magenta white white
end
begin effects
title "Effects Setup"
values "dynamic lighting" gl_dynamic "no" "yes" "only switchable"
values "entity cel-shading" gl_celshading no 1x 2x 3x
toggle "entity glowing" cl_noglow ~
toggle "ground shadows" gl_shadows
toggle "screen blending" gl_polyblend
toggle "grenade explosions" cl_disable_explosions ~0
toggle "rocket explosions" cl_disable_explosions ~1
blank
action --align "railgun trail setup..." pushmenu railtrail
end
begin crosshair
title "Crosshair Setup"
values "crosshair type" crosshair none cross dot angle
pairs "crosshair scale" ch_scale 1x 1 2x 2 4x 4
toggle "color by health" ch_health
range "red channel" ch_red 0 1
range "green channel" ch_green 0 1
range "blue channel" ch_blue 0 1
range "alpha channel" ch_alpha 0 1
end
begin screen
title "Screen Setup"
range "screen size" viewsize 40 100 10
toggle "ping graph" scr_lag_draw
values "demo bar" scr_demobar no yes verbose
range "HUD opacity" scr_alpha 0 1
range "console opacity" con_alpha 0 1
pairs "HUD scale" scr_scale auto 0 1x 1 2x 2 4x 4
pairs "console scale" con_scale auto 0 1x 1 2x 2 4x 4
pairs "menu scale" ui_scale auto 0 1x 1 2x 2 4x 4
blank
action --align "crosshair setup..." pushmenu crosshair
end
begin downloads
title "Download Options"
toggle "allow downloading" allow_download
toggle "maps" allow_download_maps
toggle "player models/skins" allow_download_players
toggle "models" allow_download_models
toggle "sounds" allow_download_sounds
toggle "textures" allow_download_textures
toggle "pics" allow_download_pics
blank
toggle "HTTP downloads" cl_http_downloads
end
begin gameflags
title "Deathmatch Flags"
toggle "falling damage" dmflags ~3
toggle "weapons stay" dmflags 2
toggle "instant powerups" dmflags 4
toggle "allow powerups" dmflags ~1
toggle "allow health" dmflags ~0
toggle "allow armor" dmflags ~11
toggle "spawn farthest" dmflags 9
toggle "same map" dmflags 5
toggle "force respawn" dmflags 10
toggle "infinite ammo" dmflags 13
toggle "fixed FOV" dmflags 15
toggle "quad drop" dmflags 14
end
begin startserver
//title "Start Server"
banner m_banner_start_server
strings "initial map" _ui_nextserver $com_maplist
field --integer --status "0 - no time limit" --width 3 "time limit" timelimit
field --integer --status "0 - no frag limit" --width 3 "frag limit" fraglimit
field --integer --width 3 "max players" maxclients
field --width 16 "host name" hostname
blank
action --align "deathmatch flags..." pushmenu gameflags
action --align "begin game!" "forcemenuoff; map $_ui_nextserver force"
end
begin multiplayer
banner m_banner_multiplayer
action "browse q2servers.com" pushmenu servers "+http://q2servers.com/?raw=2"
action "browse address book" pushmenu servers "favorites://" "file:///servers.lst" "broadcast://"
action "browse demos" pushmenu demos
action "start server" pushmenu startserver
end
begin singleplayer
banner m_banner_game
action easy "skill 0; deathmatch 0; coop 0; maxclients 1; newgame"
action medium "skill 1; deathmatch 0; coop 0; maxclients 1; newgame"
action hard "skill 2; deathmatch 0; coop 0; maxclients 1; newgame"
action nightmare "skill 3; deathmatch 0; coop 0; maxclients 1; newgame"
blank
action "load game..." pushmenu loadgame
action "save game..." pushmenu savegame
end
begin loadgame
banner m_banner_load_game
loadgame save0
blank
loadgame save1
loadgame save2
loadgame save3
loadgame save4
loadgame save5
loadgame save6
loadgame save7
loadgame save8
loadgame save9
loadgame save10
loadgame save11
loadgame save12
loadgame save13
loadgame save14
loadgame save15
end
begin savegame
banner m_banner_save_game
savegame save1
savegame save2
savegame save3
savegame save4
savegame save5
savegame save6
savegame save7
savegame save8
savegame save10
savegame save11
savegame save12
savegame save13
savegame save14
savegame save15
end
begin main
//title "Main Menu"
plaque m_main_plaque m_main_logo
bitmap m_main_game pushmenu singleplayer
bitmap m_main_multiplayer pushmenu multiplayer
bitmap m_main_options pushmenu options
bitmap m_main_video pushmenu video
bitmap m_main_quit quit
end
begin game
background #0000ff20
style --compact
action "browse q2servers.com" pushmenu servers "+http://q2servers.com/?raw=2"
action "browse address book" pushmenu servers "favorites://" "file:///servers.lst" "broadcast://"
action "browse demos" pushmenu demos
action "single player" pushmenu singleplayer
action "options" pushmenu options
action "disconnect" disconnect
action "quit" quit
end
begin addressbook
//title "Address Book"
banner m_banner_addressbook
field --width 32 --center adr0
field --width 32 --center adr1
field --width 32 --center adr2
field --width 32 --center adr3
field --width 32 --center adr4
field --width 32 --center adr5
field --width 32 --center adr6
field --width 32 --center adr7
field --width 32 --center adr8
field --width 32 --center adr9
field --width 32 --center adr10
field --width 32 --center adr11
field --width 32 --center adr12
field --width 32 --center adr13
field --width 32 --center adr14
field --width 32 --center adr15
end
begin input
title "Input Setup"
field --numeric --width 8 "mouse sens" sensitivity
toggle "auto sens" m_autosens
toggle "mouse filter" m_filter
toggle "free look" freelook
toggle "always run" cl_run
end
begin keys
title "Key Bindings"
bind "attack" +attack
bind "next weapon" weapnext
bind "walk forward" +forward
bind "backpedal" +back
bind "turn left" +left
bind "turn right" +right
bind "run" +speed
bind "step left" +moveleft
bind "step right" +moveright
bind "sidestep" +strafe
bind "look up" +lookup
bind "look down" +lookdown
bind "center view" centerview
bind "mouse look" +mlook
bind "keyboard look" +klook
bind "up / jump" +moveup
bind "down / crouch" +movedown
bind "inventory" inven
bind "use item" invuse
bind "drop item" invdrop
bind "prev item" invprev
bind "next item" invnext
bind "help computer" help
bind "pause game" pause
end
begin weapons
title "Weapon Bindings"
bind "blaster" "use Blaster"
bind "shotgun" "use Shotgun"
bind "super shotgun" "use Super Shotgun"
bind "machinegun" "use Machinegun"
bind "chaingun" "use Chaingun"
bind "grenade launcher" "use Grenade Launcher"
bind "rocket launcher" "use Rocket Launcher"
bind "hyperblaster" "use HyperBlaster"
bind "railgun" "use Railgun"
bind "bfg10k" "use BFG10K"
end
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