1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
|
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef QGL_H
#define QGL_H
#if USE_SDL
#include <SDL_opengl.h>
#else // USE_SDL
#ifdef _MSC_VER
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#endif // _MSC_VER
#include <GL/gl.h>
#include <GL/glext.h>
#ifndef APIENTRY
#define APIENTRY
#endif
#endif // !USE_SDL
// subset of OpenGL 1.1 core functions
#define QGL_core_IMP \
QGL(AlphaFunc); \
QGL(BindTexture); \
QGL(BlendFunc); \
QGL(Clear); \
QGL(ClearColor); \
QGL(ClearDepth); \
QGL(ClearStencil); \
QGL(Color4f); \
QGL(Color4fv); \
QGL(ColorMask); \
QGL(ColorPointer); \
QGL(CopyTexImage2D); \
QGL(CopyTexSubImage2D); \
QGL(CullFace); \
QGL(DeleteTextures); \
QGL(DepthFunc); \
QGL(DepthMask); \
QGL(DepthRange); \
QGL(Disable); \
QGL(DisableClientState); \
QGL(DrawArrays); \
QGL(DrawElements); \
QGL(Enable); \
QGL(EnableClientState); \
QGL(Finish); \
QGL(Flush); \
QGL(Fogf); \
QGL(Fogfv); \
QGL(FrontFace); \
QGL(Frustum); \
QGL(GenTextures); \
QGL(GetError); \
QGL(GetFloatv); \
QGL(GetIntegerv); \
QGL(GetString); \
QGL(Hint); \
QGL(IsEnabled); \
QGL(IsTexture); \
QGL(LightModelf); \
QGL(LightModelfv); \
QGL(Lightf); \
QGL(Lightfv); \
QGL(LineWidth); \
QGL(LoadIdentity); \
QGL(LoadMatrixf); \
QGL(LogicOp); \
QGL(Materialf); \
QGL(Materialfv); \
QGL(MatrixMode); \
QGL(MultMatrixf); \
QGL(Normal3f); \
QGL(Normal3fv); \
QGL(NormalPointer); \
QGL(Ortho); \
QGL(PixelStorei); \
QGL(PointSize); \
QGL(PolygonMode); \
QGL(PolygonOffset); \
QGL(PopMatrix); \
QGL(PushMatrix); \
QGL(ReadPixels); \
QGL(Rotatef); \
QGL(Scalef); \
QGL(Scissor); \
QGL(ShadeModel); \
QGL(StencilFunc); \
QGL(StencilMask); \
QGL(StencilOp); \
QGL(TexCoordPointer); \
QGL(TexEnvf); \
QGL(TexEnvfv); \
QGL(TexImage2D); \
QGL(TexParameterf); \
QGL(TexParameterfv); \
QGL(TexSubImage2D); \
QGL(Translatef); \
QGL(VertexPointer); \
QGL(Viewport);
// GL_ARB_fragment_program
#define QGL_ARB_fragment_program_IMP \
QGL(ProgramStringARB); \
QGL(BindProgramARB); \
QGL(DeleteProgramsARB); \
QGL(GenProgramsARB); \
QGL(ProgramEnvParameter4fvARB); \
QGL(ProgramLocalParameter4fvARB); \
QGL(GetProgramEnvParameterfvARB); \
QGL(GetProgramLocalParameterfvARB); \
QGL(GetProgramivARB); \
QGL(GetProgramStringARB); \
QGL(IsProgramARB);
// GL_ARB_multitexture
#define QGL_ARB_multitexture_IMP \
QGL(ActiveTextureARB); \
QGL(ClientActiveTextureARB);
// GL_ARB_vertex_buffer_object
#define QGL_ARB_vertex_buffer_object_IMP \
QGL(BindBufferARB); \
QGL(DeleteBuffersARB); \
QGL(GenBuffersARB); \
QGL(IsBufferARB); \
QGL(BufferDataARB); \
QGL(BufferSubDataARB); \
QGL(GetBufferSubDataARB); \
QGL(MapBufferARB); \
QGL(UnmapBufferARB); \
QGL(GetBufferParameterivARB); \
QGL(GetBufferPointervARB);
// GL_EXT_compiled_vertex_array
#define QGL_EXT_compiled_vertex_array_IMP \
QGL(LockArraysEXT); \
QGL(UnlockArraysEXT);
#define QGL_ARB_fragment_program (1 << 0)
#define QGL_ARB_multitexture (1 << 1)
#define QGL_ARB_vertex_buffer_object (1 << 2)
#define QGL_EXT_compiled_vertex_array (1 << 3)
#define QGL_EXT_texture_filter_anisotropic (1 << 4)
#define QGL_3_0_core_functions (1 << 31)
// ==========================================================
// subset of OpenGL 1.1 core functions
typedef void (APIENTRY * qglAlphaFunc_t)(GLenum func, GLclampf ref);
typedef void (APIENTRY * qglBindTexture_t)(GLenum target, GLuint texture);
typedef void (APIENTRY * qglBlendFunc_t)(GLenum sfactor, GLenum dfactor);
typedef void (APIENTRY * qglClear_t)(GLbitfield mask);
typedef void (APIENTRY * qglClearColor_t)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
typedef void (APIENTRY * qglClearDepth_t)(GLclampd depth);
typedef void (APIENTRY * qglClearStencil_t)(GLint s);
typedef void (APIENTRY * qglColor4f_t)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (APIENTRY * qglColor4fv_t)(const GLfloat *v);
typedef void (APIENTRY * qglColorMask_t)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
typedef void (APIENTRY * qglColorPointer_t)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (APIENTRY * qglCopyTexImage2D_t)(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
typedef void (APIENTRY * qglCopyTexSubImage2D_t)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (APIENTRY * qglCullFace_t)(GLenum mode);
typedef void (APIENTRY * qglDeleteTextures_t)(GLsizei n, const GLuint *textures);
typedef void (APIENTRY * qglDepthFunc_t)(GLenum func);
typedef void (APIENTRY * qglDepthMask_t)(GLboolean flag);
typedef void (APIENTRY * qglDepthRange_t)(GLclampd zNear, GLclampd zFar);
typedef void (APIENTRY * qglDisable_t)(GLenum cap);
typedef void (APIENTRY * qglDisableClientState_t)(GLenum array);
typedef void (APIENTRY * qglDrawArrays_t)(GLenum mode, GLint first, GLsizei count);
typedef void (APIENTRY * qglDrawElements_t)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
typedef void (APIENTRY * qglEnable_t)(GLenum cap);
typedef void (APIENTRY * qglEnableClientState_t)(GLenum array);
typedef void (APIENTRY * qglFinish_t)(void);
typedef void (APIENTRY * qglFlush_t)(void);
typedef void (APIENTRY * qglFogf_t)(GLenum pname, GLfloat param);
typedef void (APIENTRY * qglFogfv_t)(GLenum pname, const GLfloat *params);
typedef void (APIENTRY * qglFrontFace_t)(GLenum mode);
typedef void (APIENTRY * qglFrustum_t)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
typedef void (APIENTRY * qglGenTextures_t)(GLsizei n, GLuint *textures);
typedef GLenum (APIENTRY * qglGetError_t)(void);
typedef void (APIENTRY * qglGetFloatv_t)(GLenum pname, GLfloat *params);
typedef void (APIENTRY * qglGetIntegerv_t)(GLenum pname, GLint *params);
typedef const GLubyte * (APIENTRY * qglGetString_t)(GLenum name);
typedef void (APIENTRY * qglHint_t)(GLenum target, GLenum mode);
typedef GLboolean (APIENTRY * qglIsEnabled_t)(GLenum cap);
typedef GLboolean (APIENTRY * qglIsTexture_t)(GLuint texture);
typedef void (APIENTRY * qglLightModelf_t)(GLenum pname, GLfloat param);
typedef void (APIENTRY * qglLightModelfv_t)(GLenum pname, const GLfloat *params);
typedef void (APIENTRY * qglLightf_t)(GLenum light, GLenum pname, GLfloat param);
typedef void (APIENTRY * qglLightfv_t)(GLenum light, GLenum pname, const GLfloat *params);
typedef void (APIENTRY * qglLineWidth_t)(GLfloat width);
typedef void (APIENTRY * qglLoadIdentity_t)(void);
typedef void (APIENTRY * qglLoadMatrixf_t)(const GLfloat *m);
typedef void (APIENTRY * qglLogicOp_t)(GLenum opcode);
typedef void (APIENTRY * qglMaterialf_t)(GLenum face, GLenum pname, GLfloat param);
typedef void (APIENTRY * qglMaterialfv_t)(GLenum face, GLenum pname, const GLfloat *params);
typedef void (APIENTRY * qglMatrixMode_t)(GLenum mode);
typedef void (APIENTRY * qglMultMatrixf_t)(const GLfloat *m);
typedef void (APIENTRY * qglNormal3f_t)(GLfloat nx, GLfloat ny, GLfloat nz);
typedef void (APIENTRY * qglNormal3fv_t)(const GLfloat *v);
typedef void (APIENTRY * qglNormalPointer_t)(GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (APIENTRY * qglOrtho_t)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
typedef void (APIENTRY * qglPixelStorei_t)(GLenum pname, GLint param);
typedef void (APIENTRY * qglPointSize_t)(GLfloat size);
typedef void (APIENTRY * qglPolygonMode_t)(GLenum face, GLenum mode);
typedef void (APIENTRY * qglPolygonOffset_t)(GLfloat factor, GLfloat units);
typedef void (APIENTRY * qglPopMatrix_t)(void);
typedef void (APIENTRY * qglPushMatrix_t)(void);
typedef void (APIENTRY * qglReadPixels_t)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
typedef void (APIENTRY * qglRotatef_t)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
typedef void (APIENTRY * qglScalef_t)(GLfloat x, GLfloat y, GLfloat z);
typedef void (APIENTRY * qglScissor_t)(GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (APIENTRY * qglShadeModel_t)(GLenum mode);
typedef void (APIENTRY * qglStencilFunc_t)(GLenum func, GLint ref, GLuint mask);
typedef void (APIENTRY * qglStencilMask_t)(GLuint mask);
typedef void (APIENTRY * qglStencilOp_t)(GLenum fail, GLenum zfail, GLenum zpass);
typedef void (APIENTRY * qglTexCoordPointer_t)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (APIENTRY * qglTexEnvf_t)(GLenum target, GLenum pname, GLfloat param);
typedef void (APIENTRY * qglTexEnvfv_t)(GLenum target, GLenum pname, const GLfloat *params);
typedef void (APIENTRY * qglTexImage2D_t)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRY * qglTexParameterf_t)(GLenum target, GLenum pname, GLfloat param);
typedef void (APIENTRY * qglTexParameterfv_t)(GLenum target, GLenum pname, const GLfloat *params);
typedef void (APIENTRY * qglTexSubImage2D_t)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRY * qglTranslatef_t)(GLfloat x, GLfloat y, GLfloat z);
typedef void (APIENTRY * qglVertexPointer_t)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (APIENTRY * qglViewport_t)(GLint x, GLint y, GLsizei width, GLsizei height);
// OpenGL 3.0 core function
typedef void (APIENTRY * qglGenerateMipmap_t)(GLenum target);
// GL_ARB_fragment_program
typedef void (APIENTRY * qglProgramStringARB_t)(GLenum target, GLenum format, GLsizei len, const GLvoid *string);
typedef void (APIENTRY * qglBindProgramARB_t)(GLenum target, GLuint program);
typedef void (APIENTRY * qglDeleteProgramsARB_t)(GLsizei n, const GLuint *programs);
typedef void (APIENTRY * qglGenProgramsARB_t)(GLsizei n, GLuint *programs);
typedef void (APIENTRY * qglProgramEnvParameter4fvARB_t)(GLenum target, GLuint index, const GLfloat *params);
typedef void (APIENTRY * qglProgramLocalParameter4fvARB_t)(GLenum target, GLuint index, const GLfloat *params);
typedef void (APIENTRY * qglGetProgramEnvParameterfvARB_t)(GLenum target, GLuint index, GLfloat *params);
typedef void (APIENTRY * qglGetProgramLocalParameterfvARB_t)(GLenum target, GLuint index, GLfloat *params);
typedef void (APIENTRY * qglGetProgramivARB_t)(GLenum target, GLenum pname, GLint *params);
typedef void (APIENTRY * qglGetProgramStringARB_t)(GLenum target, GLenum pname, GLvoid *string);
typedef GLboolean (APIENTRY * qglIsProgramARB_t)(GLuint program);
// GL_ARB_multitexture
typedef void (APIENTRY * qglActiveTextureARB_t)(GLenum texture);
typedef void (APIENTRY * qglClientActiveTextureARB_t)(GLenum texture);
// GL_ARB_vertex_buffer_object
typedef void (APIENTRY * qglBindBufferARB_t)(GLenum target, GLuint buffer);
typedef void (APIENTRY * qglDeleteBuffersARB_t)(GLsizei n, const GLuint *buffers);
typedef void (APIENTRY * qglGenBuffersARB_t)(GLsizei n, GLuint *buffers);
typedef GLboolean (APIENTRY * qglIsBufferARB_t)(GLuint buffer);
typedef void (APIENTRY * qglBufferDataARB_t)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
typedef void (APIENTRY * qglBufferSubDataARB_t)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
typedef void (APIENTRY * qglGetBufferSubDataARB_t)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
typedef GLvoid * (APIENTRY * qglMapBufferARB_t)(GLenum target, GLenum access);
typedef GLboolean (APIENTRY * qglUnmapBufferARB_t)(GLenum target);
typedef void (APIENTRY * qglGetBufferParameterivARB_t)(GLenum target, GLenum pname, GLint *params);
typedef void (APIENTRY * qglGetBufferPointervARB_t)(GLenum target, GLenum pname, GLvoid* *params);
// GL_EXT_compiled_vertex_array
typedef void (APIENTRY * qglLockArraysEXT_t)(GLint first, GLsizei count);
typedef void (APIENTRY * qglUnlockArraysEXT_t)(void);
// ==========================================================
qboolean QGL_Init(void);
void QGL_Shutdown(void);
void QGL_InitExtensions(unsigned mask);
void QGL_ShutdownExtensions(unsigned mask);
unsigned QGL_ParseExtensionString(const char *s);
#ifdef _DEBUG
void QGL_EnableLogging(unsigned mask);
void QGL_DisableLogging(unsigned mask);
void QGL_LogComment(const char *fmt, ...);
#endif
#define QGL(x) extern qgl##x##_t qgl##x
QGL_core_IMP
QGL_ARB_fragment_program_IMP
QGL_ARB_multitexture_IMP
QGL_ARB_vertex_buffer_object_IMP
QGL_EXT_compiled_vertex_array_IMP
#undef QGL
extern qglGenerateMipmap_t qglGenerateMipmap;
#endif // QGL_H
|