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path: root/src/codegen/postprocessing.rs
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use proc_macro2::TokenStream;
use quote::ToTokens;
use syn::Item;

use crate::BindgenOptions;

struct PostProcessingPass {
    should_run: fn(&BindgenOptions) -> bool,
    run: fn(&mut Vec<Item>),
}

// TODO: This can be a const fn when mutable references are allowed in const
// context.
macro_rules! pass {
    ($pass:ident) => {
        PostProcessingPass {
            should_run: |options| options.$pass,
            run: $pass,
        }
    };
}

const PASSES: &'static [PostProcessingPass] =
    &[pass!(merge_extern_blocks), pass!(sort_semantically)];

pub(crate) fn postprocessing(
    items: Vec<TokenStream>,
    options: &BindgenOptions,
) -> TokenStream {
    let require_syn = PASSES.iter().any(|pass| (pass.should_run)(options));
    if !require_syn {
        return items.into_iter().collect();
    }
    let module_wrapped_tokens =
        quote!(mod wrapper_for_sorting_hack { #( #items )* });

    // This syn business is a hack, for now. This means that we are re-parsing already
    // generated code using `syn` (as opposed to `quote`) because `syn` provides us more
    // control over the elements.
    // One caveat is that some of the items coming from `quote`d output might have
    // multiple items within them. Hence, we have to wrap the incoming in a `mod`.
    // The two `unwrap`s here are deliberate because
    //      The first one won't panic because we build the `mod` and know it is there
    //      The second one won't panic because we know original output has something in
    //      it already.
    let (_, mut items) = syn::parse2::<syn::ItemMod>(module_wrapped_tokens)
        .unwrap()
        .content
        .unwrap();

    for pass in PASSES {
        if (pass.should_run)(options) {
            (pass.run)(&mut items);
        }
    }

    let synful_items = items.into_iter().map(|item| item.into_token_stream());

    quote! { #( #synful_items )* }
}

fn sort_semantically(items: &mut Vec<Item>) {
    items.sort_by_key(|item| match item {
        Item::Type(_) => 0,
        Item::Struct(_) => 1,
        Item::Const(_) => 2,
        Item::Fn(_) => 3,
        Item::Enum(_) => 4,
        Item::Union(_) => 5,
        Item::Static(_) => 6,
        Item::Trait(_) => 7,
        Item::TraitAlias(_) => 8,
        Item::Impl(_) => 9,
        Item::Mod(_) => 10,
        Item::Use(_) => 11,
        Item::Verbatim(_) => 12,
        Item::ExternCrate(_) => 13,
        Item::ForeignMod(_) => 14,
        Item::Macro(_) => 15,
        Item::Macro2(_) => 16,
        _ => 18,
    });
}

fn merge_extern_blocks(items: &mut Vec<Item>) {
    // Keep all the extern blocks in a different `Vec` for faster search.
    let mut foreign_mods = Vec::<syn::ItemForeignMod>::new();

    for item in std::mem::take(items) {
        match item {
            Item::ForeignMod(syn::ItemForeignMod {
                attrs,
                abi,
                brace_token,
                items: foreign_items,
            }) => {
                let mut exists = false;
                for foreign_mod in &mut foreign_mods {
                    // Check if there is a extern block with the same ABI and
                    // attributes.
                    if foreign_mod.attrs == attrs && foreign_mod.abi == abi {
                        // Merge the items of the two blocks.
                        foreign_mod.items.extend_from_slice(&foreign_items);
                        exists = true;
                        break;
                    }
                }
                // If no existing extern block had the same ABI and attributes, store
                // it.
                if !exists {
                    foreign_mods.push(syn::ItemForeignMod {
                        attrs,
                        abi,
                        brace_token,
                        items: foreign_items,
                    });
                }
            }
            // If the item is not an extern block, we don't have to do anything.
            _ => items.push(item),
        }
    }

    // Move all the extern blocks alongside the rest of the items.
    for foreign_mod in foreign_mods {
        items.push(Item::ForeignMod(foreign_mod));
    }
}