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/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef FORMAT_WAL_H
#define FORMAT_WAL_H
/*
==============================================================================
.WAL texture file format
==============================================================================
*/
#define MIPLEVELS 4
typedef struct {
char name[32];
uint32_t width, height;
uint32_t offsets[MIPLEVELS]; // four mip maps stored
char animname[32]; // next frame in animation chain
uint32_t flags;
uint32_t contents;
uint32_t value;
} miptex_t;
#endif // FORMAT_WAL_H
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